What I was actually pleasantly surprised by on the other hand was that one event in the Business career where the player can chose to extort his boss because of something illegal and walk away with 5000 Simoleons. What comes to mind is stealing and locking visitors into rooms, but it doesn't fit every type of character because it both is so openly evil. Overeating is not the most interesting vice. But he's still happy most of the time, because the 'Gloomy'-Trait only kicks in once in a blue moon with a measly +1.Ī problem I have is that there are not enough real vices: The drinking doesn't make Sims drunk.
I think the closest I got was when I had this detective-type character who started a family, but after growing older developed a drinking problem, got a divorce and a beard and now lives in a shitty neighborhood.